Eldritch Knight
| Attribute |
Value |
| Skill Proficiency |
Arcana |
| Mana |
1 per level |
| Level |
Special Ability |
| 1 |
1st Rune |
| 2 |
Mage Armor |
| 3 |
(utility) |
| 4 |
2nd Rune |
| 5 |
Orbs |
| 6 |
(utility) |
| 7 |
3rd Rune |
Runes
As an Eldritch Knight, you engrave magical runes on your weapon, armor, and shield in order to wield magic in the midst of combat.
When you gain a rune, you gain all powers of appropriate rank within that rune.
Force
| Level |
Effect |
| 1 |
Shield |
| 3 |
Forceful Strike (push) |
| 5 |
Force Binding (enemy can't move) |
| 7 |
Force Lance |
| 9 |
Wall of Force |
Fire
| Level |
Effect |
| 1 |
Flaming Sword (mana augment bonus fire damage +ots) |
| 3 |
Burning Hands, basically |
| 5 |
Fireball, after a fashion |
| 7 |
Wall of Fire |
| 9 |
Incinerate (uber single target dps?) |
Frost
| Level |
Effect |
| 1 |
Chill Blade |
| 3 |
Frost Barrier |
| 5 |
Frost Nova |
| 7 |
Wall of Ice |
| 9 |
Freeze |
Other Runes
- Fire
- Lightning
- Frost
- Air
- Earth
- Water
- Shadows (invis, mirror image, phantom strike)
- Portals?
- Anti-magic (dispel, spell deflection)
- Advanced:
- Time
- Antimagic
- Gravity
- Prismatic
Mage Armor
Gain a chosen energy resist:
- Rank 1: fire, frost, lightning
- Rank 2: force, necrotic, radiant, etc
Orbs
Whenever you spend a mana point on a rune, you gain an orb of the same type that lasts 3 rounds.
- Fire/frost/lightning orbs shoot beams, and can be expended to absorb fire/frost/lightning damage affecting you or an ally
- etc
Utility
Brainstorming
- Blink
- Invisibility
- Mirror Image?